翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Project Morpheus (virtual reality) : ウィキペディア英語版
PlayStation VR

PlayStation VR, previously known by the codename Project Morpheus, is an upcoming virtual reality headset produced by Sony Computer Entertainment. It is designed to be fully functional with the PlayStation 4 and PlayStation Vita game systems. It is currently a prototype and has no confirmed release date, although Sony has scheduled its launch for the first half of 2016.
The prototype revealed at GDC'15 included an OLED 1920x1080 pixel display (providing 960x1080 px resolution per eye) with an RGB subpixel matrix, and is capable of displaying content at 120fps.〔 It features a FOV of 100°, 6DOF head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller.
== History ==

Sony's interest in head-mounted technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997.〔Adam Rosenberg. (Sony's long-standing interest in virtual reality gives Project Morpheus an edge ), digitaltrends.com, March 23, 2014.〕 One application of this technology was in the game ''MechWarrior 2'', which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit.〔Tony Sperry. ''Beyond 3D TV'', Lulu Pres, Inc., November 2003.〕
In early 2014, Sony Computer Entertainment research and development engineer Anton Mikhailov said his team had been working on Project Morpheus for more than three years. According to Mikhailov, the PlayStation 3 Move peripheral, itself revealed in June 2009, was designed with unspecified, future head-mounted technology in mind. "()e specced it and built it to be a VR controller, even though VR wasn’t a commodity. As engineers, we just said it was the right thing to do. () At the time, we didn't have a consumer-grade project that we could work on, but it was definitely designed with that vision in mind."〔(Sony’s Anton Mikhailov on Project Morpheus’ launch price and potential as a platform ), ''Edge'' magazine, April 9, 2014.〕 Shuhei Yoshida, the president of Sony's worldwide studios, also said the project started as "grassroots" activity among engineers and programmers, which came into focus in 2010 once the Move controller had been released.〔Jamie Feltham. (Project Morpheus Started as ‘grassroots activity’ Following PS Move’s Release ), vrfocus.com, December 8, 2014.〕
Project Morpheus was first announced at The 2014 Game Developers Conference. Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida introduced the device on March 18, 2014 and stated Project Morpheus was "the next innovation from PlayStation that will () the future of games."
On September 15, 2015, it was announced that Project Morpheus has been named PlayStation VR.
On October 8, 2015, Sony acquired SoftKinetic, a tech startup whose focus includes visual depth-sensing gesture recognition, for an undisclosed amount.〔(【引用サイトリンク】title=Sony Acquires SoftKinetic, Which Can Track Hands for Virtual Reality )
As of November 2, 2015, Sony has confirmed that they are still shooting for a release in the first half of 2016. While they have not released a specific price, many speculate that it will cost around the same price as a new gaming platform. For comparison, Sony announced the PlayStation 4’s $399 price tag five months before launch, with the official launch date in multiple regions announced three months ahead of time.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「PlayStation VR」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.